
Army faction is the most basic of the three, in terms of its base construction and management, and the selection of units available, ranging from M1 Abrams tanks to Black Hawk helicopters. The extent to which an RTS is compelling is tied directly to how well-designed its factions are in regards to each having their own unique gameplay feeling. The game contains three factions to select from: the U.S. The only lacking element, which is most often the case in RTS games, is a mediocre campaign that never compares to the excellence of skirmish and multiplayer modes. Diverse factions and units, continual struggle for resources, and well-designed maps are the primary elements in what makes the game such a joy to play. While a return to the basics is a great start, the game isn't afraid to include new gameplay elements such as super weapons. It's refreshing to see the game's return to the genre basics of collecting resources, building a base, and then amassing a large enough army to destroy the enemy's forces. Instantly noticeable while playing the game is its nostalgia-inducing feelings of past RTS games, such as those from the Command and Conquer series.

In the developer's latest real-time strategy game, Act of Aggression, the gameplay focus is set on returning to the genre's golden era of the 1990s and early 2000s.


Paris-based developer Eugen Systems is no stranger to strategy games, with a varied catalog of titles including the Wargame and Act of War series.
