

the shorter distance from player to screen is said to be greater cause for pc gamers than console gamers yet even the console players from couch to tv still experience the same problems. there absolutely is no excuse for locked low fov when more gamers have genuine issues with motion sickness, eye strain, headaches from low fov. We have had, for years since bioshock, very loud and very present complaints and knowledge regarding low fov.

They are 15 man studio with 1 engine coder and they have earned their fans with what is imo, the best support any dev team proves their games over the past several years. fans complained, they said that their punching camera was custom and that it would be hard work but less than 24 hours of the game's release they pulled off an fov fix and let you put whatever value you wanted in the ini if the in game menu selection they added wasn't enough. Zeno clash 2 dev, which had default fov of 90. "we will investigate a fix and see what we can do about it". The typical excuse is "it's harder than you think to allow custom fov because we made our in-game cameras and animations only work at the ultra low fov we chose".
